Camera Errors
Why?​
Since the Camera library is quite big, there is a lot that can "go wrong". The VisionCamera library provides thoroughly typed errors to help you quickly identify the cause and fix the problem.
switch (error.code) {
case "device/configuration-error":
// prompt user
break
case "device/microphone-unavailable":
// ask for permission
break
case "capture/recording-in-progress":
// stop recording
break
default:
console.error(error)
break
}
Troubleshooting​
See Troubleshooting if you're having "weird issues".
The Error types​
The CameraError
type is a baseclass type for all other errors and provides the following properties:
code
: A typed code in the form of{domain}/{code}
that can be used to quickly identify and group errorsmessage
: A non-localized message text that provides a more information and context about the error and possibly problematic values.cause?
: AnErrorWithCause
instance that provides information about the cause of the error. (Optional)cause.message
: The message of the error that caused the camera error.cause.code?
: The native error's error-code. (iOS only)cause.domain?
: The native error's domain. (iOS only)cause.details?
: More dictionary-style information about the cause. (iOS only)cause.stacktrace?
: A native Java stacktrace for the cause. (Android only)cause.cause?
: The cause that caused this cause. (Recursive) (Optional)
See the CameraError.ts
file for a list of all possible error codes
Runtime Errors​
The CameraRuntimeError
represents any kind of error that occured while mounting the Camera view, or an error that occured during the runtime.
The <Camera />
UI Component provides an onError
function that will be invoked every time an unexpected runtime error occured.
function App() {
const onError = useCallback((error: CameraRuntimeError) => {
console.error(error)
}, [])
return <Camera onError={onError} {...cameraProps} />
}
Capture Errors​
The CameraCaptureError
represents any kind of error that occured only while capturing a photo or recording a video.
function App() {
const camera = useRef<Camera>(null)
// called when the user presses a "capture" button
const onPress = useCallback(() => {
try {
const photo = await camera.current.takePhoto()
} catch (e) {
if (e instanceof CameraCaptureError) {
switch (e.code) {
case "capture/file-io-error":
console.error("Failed to write photo to disk!")
break
default:
console.error(e)
break
}
}
}
}, [camera])
return <Camera ref={camera} {...cameraProps} />
}